Character Creation

In this page, you will learn the basics of Character Creation, and how to craft your character's statistics and abilities.

Statistics
A character's main statistics are ability scores and skill proficiency.

Ability scores are customizable, but bonuses are given based on a character's race. Skills are based on both a related ability score and a character's job.

Choose a Race
A character's race dictates place of birth, as well as the abilities in which he or she has an advantage.

Rakk
Cunning capitalist people from the cliffs of Raken.

Your Strength score increases by 2, and your Intelligence score increases by 1.

Sault
Hardy seafaring people from the coasts of Raken.

Your Constitution score increases by 2, and your Wisdom score increases by 1.

Ga'al
Zealous and sociable people from the mountains of Labuga'al.

Your Charisma score increases by 2, and your Constitution score increases by 1.

Hasoleri
Intelligent and pragmatic people from the marshes of Hasolere.

Your Intelligence score increases by 2, and your Dexterity score increases by 1.

Anozir
Sly and nomadic people from the deserts of the Vastness.

Your Dexterity score increases by 2, and your Charisma score increases by 1.

Nolander
Wise and independent people from the plains of the Nolands.

Your Wisdom score increases by 2, and your Strength score increases by 1.

Choose a Job
Specific jobs are sorted into four, general classes. A character's class dictates combat statistics, while his or her job dictates place of residence and means of living.

A character's Race does not limit one's Job class, but the Job dictates the character's current residence.

Intellectual
speed: 30

armor class:12

coin: 25 (courier 10)


 * Theorist
 * You reside in Hasolere. You gain proficiency in History, Investigation and Religion (3 Intelligence skills).


 * Thaumaturgist
 * You reside in Hasolere. You gain proficiency in Mechanics, Medicine and Nature (2 Intelligence, 1 Wisdom skill).


 * Augur
 * You reside in Labuga'al. You gain proficiency in Performance, Persuasion and Religion (2 Charisma, 1 Intelligence skill).


 * Almoner
 * You reside in Labuga'al. You gain proficiency in Animal Handling, Insight and Medicine (3 Wisdom skills).


 * Proprietor
 * You reside in Raken. You gain proficiency in Deception, Insight and Persuasion (2 Charisma, 1 Wisdom skill).


 * Financier
 * You reside in Raken. You gain proficiency in Investigation, Perception and Sleight of Hand (1 Dexterity, 1 Intelligence, 1 Wisdom skill).


 * Courier
 * You reside in the Nolands. You gain proficiency in Investigation, Sleight of Hand and Survival (1 Dexterity, 1 Intelligence, 1 Wisdom skill).

Social
speed: 30

armor class:15

coin: 25 (merchant 10)


 * Efficist
 * You reside in Hasolere. You gain proficiency in Athletics, Mechanics and Nature (2 Intelligence, 1 Strength skill).


 * Vicar
 * You reside in Labuga'al. You gain proficiency in Deception, Insight and Persuasion (2 Charisma, 1 Wisdom skill).


 * Scholar
 * You reside in Raken. You gain proficiency in History, Perception and Performance (1 Intelligence, 1 Wisdom, 1 Charisma skill).


 * Merchant
 * You reside in the Nolands. You gain proficiency in Perception, Stealth and Survival (2 Wisdom, 1 Dexterity skill).

Martial
speed: 35

armor class:12

coin: 15 (necrophage 0)


 * Caliologist
 * You reside in Hasolere. You gain proficiency in Acrobatics, Nature and Stealth (2 Dexterity, 1 Intelligence skill).


 * Missionary
 * You reside in Labuga'al. You gain proficiency in Acrobatics, Athletics and Intimidation (1 Strength, 1 Dexterity, 1 Charisma skill).


 * Sailor
 * You reside in Raken. You gain proficiency in Acrobatics, Sleight of Hand and Survival (2 Dexterity, 1 Wisdom skill).


 * Necrophage
 * You reside in the Vastness. You gain proficiency in Deception, Intimidation and Stealth (2 Charisma, 1 Dexterity skill).

Physical
speed: 25

armor class:17

coin: 5 (predator 0)


 * Agriculturalist
 * You reside in Hasolere. You gain proficiency in Animal Handling, Medicine and Nature (2 Wisdom, 1 Intelligence skill).


 * Meteorologist
 * You reside in Hasolere. You gain proficiency in History, Investigation and Religion (3 Intelligence skills).


 * Wright
 * You reside in Labuga'al. You gain proficiency in Athletics, History and Mechanics (2 Intelligence, 1 Strength skill).


 * Sexton
 * You reside in Labuga'al. You gain proficiency in Acrobatics, Animal Handling and Perception (2 Wisdom, 1 Dexterity skill).


 * Laborer
 * You reside in Raken. You gain proficiency in Athletics, Mechanics and Performance (1 Strength, 1 Intelligence, 1 Charisma skill).


 * Vendor
 * You reside in Raken. You gain proficiency in Insight, Persuasion and Sleight of Hand (1 Dexterity, 1 Wisdom, 1 Charisma skill).


 * Predator
 * You reside in the Vastness. You gain proficiency in Animal Handling, Intimidation and Survival (2 Wisdom, 1 Charisma skill).

Choose a Weapon
A character can select any weapon from the list below as a starting weapon. However, they can only wield it in battle if they meet the statistic requirements of all of its properties.


 * Light
 * Small and wielded in a single hand, any two light weapons may be taken as starting weapons.


 * Heavy
 * Crafted into formidable shapes of wood, bone and metal, heavy weapons sacrifice speed for damage.


 * Heavy weapons require at least +2 Strength.


 * Finesse
 * Finesse weapons are artful and deceptively powerful, if wielded by an appropriately agile warrior.


 * Finesse weapons require at least +2 Dexterity.


 * Ammunition
 * Complex mechanisms of whirring gears, snapping triggers and even modest explosives, ammunition weapons strike from afar and with minimal effort.


 * Ammunition weapons require at least +1 Mechanics skill.